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Povzetek

Image of a three-dimensional net of a tesseract, created by Dmn with Paint Shop Pro.

The net of a tesseract is the unfolding of a tesseract into 3-D space. Let the dimension from left to right be labeled x, the dimension from bottom to top be labeled z, and the dimension from front to back be labeled y. Let coordinates by (x, y, z). Let the top cube have coordinates (0,0,1), the cube below it have coordinates (0,0,0), the cube in front of it have coordinates (0,−1,0), the cube behind it have coordinates (0,1,0), the cube to the left (−1,0,0), the one to the right (1,0,0). Let the cube below the central one have coordinates (0,0,−1) and the one at the bottom (0,0,−2).

The central cube (0,0,0) is seen to be connected to six other cubes, but when folded in 4-D every cube connects to six other cubes. The frontal cube (0,−1,0) connects in the −Y direction to (0,0,−2), in the +Y direction to (0,0,0), in the +X direction to (1,0,0), in the −X direction to (−1,0,0), in the +Z direction to (0,0,1), in the −Z direction to (0,0,−1).

There are twelve different ways in which the tesseract can be rotated (in 4-D) by 90 degrees in such a way that four of the cubes exchange positions cyclically while the remaining four cubes stay in place but rotate (in 3-D). For example, one 4-D rotation causes the following four-cube exchange: (0,0,1)→(0,0,0)→(0,0,−1)→(0,0,−2)→(0,0,1). Meanwhile, the same rotation causes cube (0,1,0) to rotate 90 degrees around the +X axis, the (0,−1,0) cube to rotate 90 degrees around the −X axis, the (1,0,0) cube to rotate 90 degrees in the −Y direction and the (−1,0,0) cube to rotate 90 degrees in the +Y direction.

The twelve 4-D rotations are:
1: (0,0,1)→(0,0,0)→(0,0,−1)→(0,0,−2)→(0,0,1),
2: (0,0,1)←(0,0,0)←(0,0,−1)←(0,0,−2)←(0,0,1),
3: (1,0,0)→(0,1,0)→(−1,0,0)→(0,−1,0)→(1,0,0),
4: (1,0,0)←(0,1,0)←(−1,0,0)←(0,−1,0)←(1,0,0),
5: (−1,0,0)→(0,0,0)→(1,0,0)→(0,0,−2)→(−1,0,0),
6: (−1,0,0)←(0,0,0)←(1,0,0)←(0,0,−2)←(−1,0,0),
7: (0,−1,0)→(0,0,0)→(0,1,0)→(0,0,−2)→(0,−1,0),
8: (0,−1,0)←(0,0,0)←(0,1,0)←(0,0,−2)←(0,−1,0),
9: (0,0,1)→(1,0,0)→(0,0,−1)→(−1,0,0)→(0,0,1),
10: (0,0,1)←(1,0,0)←(0,0,−1)←(−1,0,0)←(0,0,1),
11: (0,0,1)→(0,1,0)→(0,0,−1)→(0,−1,0)→(0,0,1),
12: (0,0,1)←(0,1,0)←(0,0,−1)←(0,−1,0)←(0,0,1).

Each 4-D rotation has a "dual" which is perpendicular to the 3-D rotation of the stationary cubes. There are six pairs of dual (4-D) rotations:

  • 1 ↔ 4,
  • 2 ↔ 3,
  • 5 ↔ 12,
  • 6 ↔ 11,
  • 7 ↔ 9,
  • 8 ↔ 10.

The dual of a 4-D rotation implies, by means of the right-hand rule, how the stationary cubes are supposed to rotate in 3-D.

Since there are eight cubes and each cube connects to six other cubes, then each cube has a pair of cubes to which it does not connect: (1) itself, and (2) its opposite. Thus there are four pairs of opposite cubes:
1: (0,0,1) ↔ (0,0,−1),
2: (0,0,0) ↔ (0,0,−2),
3: (−1,0,0) ↔ (1,0,0),
4: (0,−1,0) ↔ (0,1,0).

Each pair of opposite cubes aligns itself along opposite sides of one of four orthogonal axis of 4-D space. Therefore it is possible to establish a one-to-one onto mapping f between the unfolded positions of the cubes in 3-D and the canonical coordinates of their folded positions in 4-D, viz.

The canonical 4-D coordinates have been given labels corresponding to basis quaternions (and their negatives). Using these labels, the 4-D rotations can be expressed more simply as
1: K → 1 → −K → −1 → K,
2: K → −1 → −K → L → K,
3: I → J → −I → −J → I,
4: I → −J → −I → J → I,
5: −I → 1 → I → −1 → −I,
6: −I → −1 → I → 1 → −I,
7: −J → 1 → J → −1 → −J,
8: −J → −1 → J → 1 → −J,
9: K → I → −K → −I → K,
10: K → −I → −K → I → K,
11: K → J → −K → −J → K,
12: K → −J → −K → J → K.

All of these rotations follow a pattern AB→−A→−BA, so that each one can be abbreviated as an ordered pair (A,B). Then, each rotation can be abbreviated furthest as the product of the ordered pair of quaternions, which yields an imaginary quaternion:
1: (K,1) = K
2: (K,−1) = −K
3: (I,J) = K
4: (I,−J) = −K
5: (−I,1) = −I
6: (−I,−1) = I
7: (−J,1) = −J
8: (−J,−1) = J
9: (K,I) = J
10: (K,−I) = −J
11: (K,J) = −I
12: (K,−J) = I

The pairs of dual quaternions are then seen to have the following properties: the products of their single-quaternion abbreviations are always unity:

  • 1 ↔ 4 : K (− K) = 1,
  • 2 ↔ 3 : (−K) K = 1,
  • 5 ↔ 12 : (− I) I = 1,
  • 6 ↔ 11 : I (−I) = 1,
  • 7 ↔ 9 : (−J) J = 1,
  • 8 ↔ 10 : J (−J) = 1.

Each of the twelve rotations has a pair of candidate duals, but one of them is the reversal of the rotation, i.e. given rotation (A,B), its reverse is (A, −B), so it is disqualified as the dual of (A,B), leaving only one possible dual.

Licenca

To je zvesta fotografska reprodukcija izvornega dvorazsežnega umetniškega dela. Samo umetniško delo je v javni domeni iz naslednjega razloga:
Public domain

To delo je v javni domeni tudi v državah in na območjih, kjer trajajo avtorske pravice za časa avtorjevega življenja in še 70 let ali manj po tem.


Na stran morate dodati tudi oznako za javno domeno v Združenih državah Amerike, s katero razložite, zakaj je delo v javni domeni v Združenih državah Amerike. V nekaterih državah trajajo avtorske pravice več kot 70 let: v Mehiki trajajo 100 let, na Jamajki 95 let, v Kolumbiji 80 let, v Gvatemali in na Samoi trajajo 75 let. Avtorske pravice se lahko podaljšajo na delih Francozov, ki so umrli za Francijo v drugi svetovni vojni (več o tem), Ruse, ki so služili na vzhodni fronti druge svetovne vojne (v Rusiji poznani kot velika domoljubna vojna) in posmrtno za rehabilitirane Ruse (več o tem).

Uradno stališče Fundacije Wikimedija je, da so »zveste reprodukcije dvorazsežnih del v javni domeni in da so nasprotne trditve napad na samo pojmovanje javne domene«. Podrobnosti so na razpolago na strani Commons:When to use the PD-Art tag.
V javni domeni je torej tudi ta fotografska reprodukcija. Zaradi krajevnih zakonov je v nekaterih jurisdikcijah uporaba prikazane vsebine lahko tudi prepovedana ali omejena. Glej Commons:Reuse of PD-Art photographs.
{{PD-Art}} template without license parameter: please specify why the underlying work is public domain in both the source country and the United States
(Usage: {{PD-Art|1=|deathyear=''year of author's death''|country=''source country''}}, where parameter #1 can be PD-old-auto, PD-old-auto-expired, PD-old-auto-1996, PD-old-100 or similar. See Commons:Multi-license copyright tags for more information.)

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trenutno11:14, 7. januar 2006Sličica za različico z datumom 11:14, 7. januar 2006212 × 263 (55 KB)Anarkman~commonswikiImage of a three-dimensional net of a tesseract, created by Dmn with Paint Shop Pro. The net of a tesseract is the unfolding of a tesseract into 3-D space. Let the dimension from left to right be labeled ''x'', the dimension from bottom to top be labele

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