Slika:Mug and Torus morph.gif

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Mug_and_Torus_morph.gif(240 × 240 točk, velikost datoteke: 497 KB, MIME-vrsta: image/gif, ponavljajoče, 58 sličic, 12 s)


Povzetek

Opis
English: A coffee mug morphing into a torus, a popular example in topology.
Türkçe: Bir kahve bardağının simide sürekli deformasyonunu gösteren bir homeomorfizma animasyonu.
 
Ta slika je bila ustvarjena z POV-Ray.
Vir lastno delo
Avtor Lucas Vieira
Druge različice
File:Mug and Torus morph frame.png
single frame suitable for thumbnail purposes

Wikipedija

 To je izbrana slika v Wikipediji v jeziku: angleščina (Featured pictures) in je ovrednotena kot ena njenih najboljših slik.
 To je izbrana slika v Wikipediji v jeziku: turščina (Seçkin resimler) in je ovrednotena kot ena njenih najboljših slik.

Če menite, da bi v Wikimedijini zbirki morala biti izpostavljena tudi ta datoteka, jo nominirajte.
Če imate sliko enake kakovosti, ki bi jo lahko objavili pod ustrezno avtorsko licenco, jo naložite, označite in predlagajte.

POV-Ray source code

/* 
Torus to mug morphing animation, by Lucas Vieira - January 17, 2007 - Coded in: POV-Ray 3.6
License: Public Domain

Info
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Author user page: http://en.wikipedia.org/wiki/User:LucasVB
The final animation at Wikimedia Commons: [[:File:Mug_and_Torus_morph.gif]]


Notes
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Several modifications were done for each part of the animation and I didn't keep them all here.
So if you wish to reproduce the animation, you'll have to play with this code quite a bit. :)

*/


background { color rgb 1 }

global_settings { assumed_gamma 1.5 }

camera {
	orthographic
	location <0,4,-5>*0.8
	look_at <0,0,0>
	//rotate -45*y
}

#declare dist = 0.2;
light_source {
	<0,0,0>, 1
	//translate <-3,5,-5>*1
	translate 5*y
	translate -5*z
	translate 2*x
}


#declare a = 1;

// Cylinders for the mug shape
#declare C_a = function { pow(x / a,2) + pow(z / a,2)-1.5 }
#declare C_b = function { pow(x / a,2) + pow(z / a,2)-1.2 }
#declare B_b = function { (y+1.3) }


// Torus (handle and the morphing target)
#declare R = 1; #declare r = 0.22;
#declare T_a = function { pow(R - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r,2) }
#declare R2 = 1; #declare r2 = 0.5;
#declare T_b = function { pow(R2 - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r2,2) }

// Hollow mug (concave)
#declare Mug = function { min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) }

// Solid mug (cylinder with handle, convex)
#declare Mug2 = function { min(C_a(x,y,z),max(T_a(x-1,y,z),-C_a(x,y,z))) }


#declare c = 0.5;

// Linear to smooth interpolation
#declare Int = pow(sin(clock*pi/2),2);


// Functions for the mug parts, left as backups.
// max(C_a(x,y,z),B_b(x,y,z)) bottom
// max(C_a(x,y,z),-C_b(x,y,z)) sides
// min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))) bottom+sides
// max(T_a(x-1,y,z),-C_a(x,y,z)) handle
// min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) full mug
  	

// Render as isosurface or CSG.
// Isosurface is used in the transitional states.
#declare RenderIsosurface = 0;
#if (RenderIsosurface)
union {
	isosurface {
		function {
			// Add previously defined object functions using Int and (1-Int) as to generate the smooth transition
	    	//Mug2(x,y,z)*(1-Int) +
			Mug(x,y,z)
			//T_b(x-1,y,z)*Int
		}
	  	contained_by { box { -<3,1.5,3>, <3,1.5,3> } }
		accuracy 0.001
		max_gradient 5 // 10
		//rotate -90*x
	}
	cylinder {
		<0,-1.3+Int*2.8,0>, <0,-1.5,0>, sqrt(1.5)
	}
	pigment {
  		color rgb <0.6,0.8,1> transmit 0.1
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.2
	}
}
#else
union {
	difference {
		cylinder {
			-1.5*y, 1.5*y, sqrt(1.5)
		}
		cylinder {
			-2*y, 2*y, sqrt(1.2)
		}
	}
	difference {
		torus {
			R, r
			rotate 90*x
			translate x
		}
		cylinder {
			-1.5*y, 1.5*y, sqrt(1.5)
		}
	}
	cylinder {
		<0,0-0.25+Int*(1.5+0.25),0>, <0,-1.5,0>, sqrt(1.5)
	}
	pigment {
  		color rgb <0.6,0.8,1> transmit 0.1
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.2
	}
}
#end

/* END OF FILE */

Updated January 12, 2007

  1. New colors: blue hue, brighter, softer shadows
  2. Changed light angle
  3. Non-linear interpolation: looks smoother and less boring
  4. Faster frame rate
  5. Cropped to relevant area
  6. Overall, smaller size for a better-looking image.

Updated January 20, 2007

  1. Removed dithering. Image now has visible color bands, but at least thumbnails won't look excessively grainy.

Updated March 1, 2007

  1. More saturation of colors

Licenca

Public domain Jaz, imetnik avtorskih pravic na tem delu, izročam to delo v javno domeno. To velja po vsem svetu.
V nekaterih državah to pravno morda ni mogoče. Če je tako,
Vsakomur dajem (v okviru zakonskih omejitev) brezpogojno pravico, da gradivo uporablja v kateri koli namen.

Napisi

Dodajte enovrstični opis, kaj ta datoteka predstavlja
A coffee mug turning into a torus, a popular example in topology.

Predmeti, prikazani v tej datoteki

motiv

Zgodovina datoteke

Kliknite datum in čas za ogled datoteke, ki je bila takrat naložena.

Datum in časSličicaVelikostUporabnikKomentar
trenutno02:56, 2. marec 2007Sličica za različico z datumom 02:56, 2. marec 2007240 × 240 (497 KB)LucasVBback to old cropping - looks a lot better
02:49, 2. marec 2007Sličica za različico z datumom 02:49, 2. marec 2007189 × 240 (477 KB)LucasVBmore saturation of colors
10:30, 20. januar 2007Sličica za različico z datumom 10:30, 20. januar 2007240 × 240 (465 KB)LucasVBRemoved dithering since it was causing excessive grainy-ness in thumbnails. Image now has color bands, but at least thumbnails won't look bad.
07:49, 12. januar 2007Sličica za različico z datumom 07:49, 12. januar 2007240 × 240 (497 KB)LucasVBBetter version -- bright color+softer shadows+color=blue instead of an ugly yellowish-brown --- non-linear interpolation (looks a lot smoother) --- cropped to relevant area -- all in all, looks better and the file is a hundred kilobytes smaller :)
08:02, 2. oktober 2006Sličica za različico z datumom 08:02, 2. oktober 2006320 × 240 (554 KB)LucasVBA coffee w:mug morphing into a w:torus.

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